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Top Clan War Cards in Tower Rush
Jerilyn Burbank edited this page 2026-07-17 03:18:44 +00:00


To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.

This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
The Spell Bottleneck
The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.

The true strength of a Clan War player is determined by the depth and level of their spell portfolio, not the level of their primary tank.
Do not put Fireball and Poison in the same deck.It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck. The Jack of All Trades
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.

Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.
The StrategyCard Allocation StrategyDeck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clanDeck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats Depth Over Peak
A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.

Broaden your horizons, master the substitutions, and bring glory to your banner.

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