A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
The Light Spells: Cycle and Control
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
Maximize your value.If an inferno tower locks onto your giant, zap it to reset the damage beam.Always include at least one small spell in your deck.
Massive Area Damage
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.
Magic CategoryOptimal PlayMid-Damage SpellsDestroying grouped support units behind a tankRocket / LightningInstantly deleting massive threats like Sparky or X-Bow
Synergizing Spells with Your Deck
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
Always ensure your spells cover the inherent weaknesses of your primary troops.
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