Add Understanding Aggro Management in Tower Rush Scenarios

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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
The Concept of Sight Range
<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
Building-targeting units usually have larger sight ranges.Place distractions closer to them.Timing must be faster against fast troops.
The Geometry of Defense
<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
<br>This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.<br>
Unit CategoryAI PatternBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Mastering the Grid
<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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