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Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
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This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
+The Core Philosophy: Defend the Artillery
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Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
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You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
+If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.It provides incredible defense and stalls the game until you can launch an offensive one.
+Choosing Your Artillery
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While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
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Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
+Artillery TypeAttributesHow to Use ItRapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
+The Most Hated Archetype
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You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
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Master the geometry, build the wall, and snipe them from safety.
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