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They see the massive Golem pushes, the spectacular Lightning spell finishes, and the dramatic overtime conclusions.
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It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E.K. If you have any type of questions concerning where and how you can utilize [tower rush](https://git.mjbsoft.de/guadalupecoull/1872tower-rush/wiki/The+Best+Tournaments+and+E-Sports+Moments+in+Tower+Rush.-), you could call us at the webpage. K.A, versus placing it one tile to the right, which gets the skeleton instantly killed.
+The Invisible Strings
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The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
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The great player defended a 4-elixir threat using only 2 elixir, taking zero tower damage, purely because they understood the exact pixel radius of the enemy's vision.
+You should be able to drag any unit to the middle without thinking.Use their bodies as walls.The 'split placement' is crucial for swarms.
+Advanced Geometry
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Another incredibly advanced micro-interaction involves physically pushing units using the mass of other units, known as 'body blocking'.
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Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.
+Micro ErrorWhat HappensPlacing ranged defenders too close to the riverThe enemy simply drops a melee unit across the river, instantly killing your ranged defender before it can shootStacking units directly on top of each otherA single Fireball provides massive positive elixir value, destroying your entire defense in one blast
+Drilling the Basics
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It is a level of dedication that most casual players simply cannot comprehend.
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The game is a symphony of tiny details.
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