Add Drafting and Deck Building in Tower Rush
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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
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<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
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Drafting Priorities
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
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Don't get caught defenseless.It provides a solid defensive anchor regardless of what else you pick.Spells win draft games.
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Sabotaging the Opponent
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<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br>
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<br>Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.<br>
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Draft MistakeWhy It FailsDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. In the event you loved this short article and you would want to receive more details regarding [tower rush](https://git.violka-it.net/josephdalgety7/joseph2018/wiki/Analyzing-the-Most-Controversial-Balance-Patches-in-Tower-Rush) i implore you to visit our own web page. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
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Adaptability in the Arena
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<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
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<br>Choose wisely, and outsmart them before the match even begins.<br>
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