diff --git a/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md new file mode 100644 index 0000000..e828ecf --- /dev/null +++ b/Top-Mistakes-New-Players-Make-in-Tower-Rush-and-How-to-Avoid-Them.md @@ -0,0 +1,15 @@ +
With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
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Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.
+Leaking Energy at Maximum Capacity +
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
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Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
+Always make a play before capping out.Cycle cheap cards if you have no good moves.Maintain the economic pressure. +The Fear of Tower Damage +
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
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Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
+BehaviorHow to Fix ItUsing spells on the tower aloneSave your spells for defense or to support a major pushPlaying random cardsLook up proven deck archetypes online and learn how their synergies work +Playing in a Vacuum +
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
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High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
+ +If you have any inquiries relating to where and ways to make use of [tower rush](https://aitwen.top/mammierzn68472), you could call us at the page. \ No newline at end of file