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Mastering Kiting in Tower Rush
Arnold Velasquez edited this page 2026-07-19 10:32:27 +00:00


The absolute pinnacle of this defensive micromanagement is the art of kiting.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.

If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
The Ice Golem is the undisputed king of kiting.Understand the AI vision mechanics.Use ice or poison to maximize the time they spend walking. The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.

The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
ManeuverExecution RequirementTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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