Add Mastering Spells in Tower Rush

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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
The Light Spells: Cycle and Control
<br>Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.<br>
<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br>
It pushes everything back and provides chip damage.Win the mind game.Don't miscalculate the final blow.
Massive Area Damage
<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br>
<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
Magic CategoryPrimary UseMid-Damage SpellsDamaging the tower while killing a defending wizardHigh-Damage SpellsFinishing off a tower from 500+ hitpoints
Synergizing Spells with Your Deck
<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br>
<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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