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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+The Elo System Adapted +
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+It only looks at your numerical rating.Accept the RNG.It helps them learn before facing real humans. +Level-Based Matchmaking +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://dunyya.com/employer/greatbarracademy/) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+System PriorityImportance LevelTrophy CountAbsolute Highest PriorityAccount StrengthThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds +True Fairness +
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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The algorithm is blind; it only respects victory.
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