diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..fe4d428 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
These unique characters usually have game-changing active abilities that completely alter the flow of a match.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Positioning is key.The 'Skeleton King' archetype relies on summoning backup.Bait out the inferno tower first. +Utility and Sniper Heroes +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
+
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+Skill CategoryHow to Use ItCloakingActivate to survive a direct spell impactSummoning/SwarmActivate when the enemy has exhausted their splash damage spells +Choosing Your Leader +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Lead your troops with confidence, and victory will follow.
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