The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
The Elo System Adapted
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
It only looks at your numerical rating.Accept the RNG.It helps them learn before facing real humans.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
System PriorityImportance LevelTrophy CountAbsolute Highest PriorityAccount StrengthThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
True Fairness
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
The algorithm is blind; it only respects victory.
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Why Matchmaking Algorithms are So Important in Tower Rush
Lara Benjafield edited this page 2026-07-17 08:34:47 +00:00