Add Predicting the Enemy in Tower Rush
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<br>Because of the inherent server delay and the deployment time of units, playing purely 'reactively' means your defense will always be a fraction of a second too late.<br>
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<br>Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.<br>
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Pattern Recognition and Human Nature
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<br>If you launch a Hog Rider at the bridge, pay intense attention to exactly where the opponent places their defensive Cannon.<br>
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<br>The Fireball will land the exact millisecond the Cannon deploys, destroying it instantly and allowing your Hog Rider to secure the game-winning hit.<br>
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Humans are creatures of habit under stress.Throw a 'naked' attack just to see their defensive response, then save that information for later.Mix up your own placements!
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Tracking Elixir and Predicting Aggression
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<br>This requires constant, flawless tracking of their elixir bar in your head.<br>
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<br>If they just over-committed 9 elixir on a failed push, you can predict that they will be completely unable to defend a sudden Bridge Spam attack in the opposite lane.<br>
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The GambitThe SetupThe TimingThe Predictive Spell (e.g., Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e. If you cherished this article and you also would like to obtain more info regarding [tower rush](https://git.freno.me/brianne5039229) generously visit the web site. g., Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
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Mind Over Mechanics
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<br>You manipulated them into playing exactly what you wanted, exactly where you wanted it.<br>
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<br>Start small; try predicting simple swarm placements with cheap spells before attempting predictive heavy spells.<br>
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