Add The Rock-Paper-Scissors Strategy in Tower Rush
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<br>The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.<br>
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<br>This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.<br>
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The Fundamental Triangle
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<br>However, that same P.E. For more in regards to [tower rush](https://social.smileymission.com/read-blog/87625_how-to-play-tower-rush-on-a-budget-f2p-guide.html) have a look at our web page. K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.<br>
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<br>If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.<br>
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A deck with only swarms will be destroyed by a single splash unit.Memorize the specific counters for every meta card.Spells are the ultimate wildcards.
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Advanced Baiting and Archetypes
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<br>Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.<br>
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<br>You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.<br>
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StrategyThe LogicSwarm OverloadIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersThe WallAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
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Why the Meta Changes
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<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br>
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<br>Always respect the fundamental rules of combat before attempting complex maneuvers.<br>
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