Add Understanding Aggro Management in Tower Rush Scenarios
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
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How Units See the Arena
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<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
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<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
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They are easier to distract with cannons or teslas.Place distractions closer to them.Timing must be faster against fast troops.
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Manipulating the Z-Axis and Hitboxes
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<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br>
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<br>For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.<br>
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Unit CategoryAggro BehaviorBuilding ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresMelee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
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Practice Makes Perfect
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<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br>
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<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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