diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..143cbb9 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
These unique characters usually have game-changing active abilities that completely alter the flow of a match.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class +
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Protect your investment.Don't trigger their ability too early.They make fantastic emergency defenders. +Utility and Sniper Heroes +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
+PowerHow to Use ItStealth/InvisibilityActivate to survive a direct spell impactSpawningActivate when the enemy has exhausted their splash damage spells +Finding Your Playstyle +
Do not just blindly pick whichever commander is currently dominating the competitive meta.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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