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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
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If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+How Units See the Arena
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When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Building-targeting units usually have larger sight ranges.Melee units have very short sight ranges.Timing must be faster against fast troops.
+The Geometry of Defense
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One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
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This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
+Unit CategoryAggro BehaviorSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
+Drilling the Mechanics
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You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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