diff --git a/What-is-a-Win-Condition-in-Tower-Rush%3F.md b/What-is-a-Win-Condition-in-Tower-Rush%3F.md new file mode 100644 index 0000000..0d5caba --- /dev/null +++ b/What-is-a-Win-Condition-in-Tower-Rush%3F.md @@ -0,0 +1,13 @@ +
While this might result in a deck with strong defensive capabilities, it usually completely lacks a cohesive strategy for actually destroying the enemy tower.
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It is the card that mathematically guarantees tower damage if supported correctly, bypassing or overwhelming the enemy's defenses.
+Defining the True Win Condition +
Cards like the Giant, Hog Rider, and Golem are pure Win Conditions because they will literally walk past an attacking P.E.K.K. If you loved this post and you would like to receive more information concerning [tower rush](https://www.sadobook.com/read-blog/5252_pc-vs-mobile-the-tower-rush-experience.html) i implore you to visit the web site. A to punch the enemy tower.
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If your opponent can easily prevent your 'attacker' from ever touching the tower using cheap distractions, it is not a true Win Condition.
+In certain Siege or Cycle decks, the Rocket is the primary method of destroying the tower in overtime.Always know the opponent's counter to your Win Condition.Do not play your Win Condition recklessly. +The Different Archetypes of Winning +
Heavy Tanks (Golem, Giant) are the core of Beatdown decks; they are incredibly slow and expensive, requiring massive support to function.
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They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.
+Attacker TypeThe UnitsExecutionDirect Damage / BaitGoblin Barrel, Miner, GraveyardSpawns directly on the enemy tower, forcing specific spell responses or guaranteeing instant damageSiege ArtilleryX-Bow, MortarShoots the enemy tower from safely behind your own side of the river, forcing the opponent to attack into your defenses +Identifying Your Style +
Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"
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A deck with a clear purpose will always defeat a random collection of high-level cards.
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