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Drafting and Deck Building in Tower Rush
Agnes Piguenit edited this page 2026-07-24 06:33:55 +00:00


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Always draft the counter to the card you give away.Don't draft too heavy.If forced to choose between two terrible cards, give them the more expensive one. Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
Draft ChoiceWhat to TakeWhat to GiveHog Rider vs. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. If you have any concerns pertaining to where and how you can make use of tower rush, you can contact us at our own site. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready Adaptability in the Arena
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.