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If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.
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This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.
+Trading Health for Elixir
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The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.
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You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
+Beatdown shines in double elixir.Space them out.Reset, absorb damage, and wait for the double elixir phase.
+Synergy Behind the Tank
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As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.
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When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.
+Strategy StageYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
+The Slow March to Victory
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They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.
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Play Beatdown with absolute confidence and a willingness to take a punch.
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+To learn more info regarding [tower rush](https://uhouzez.com/author/fidelsaavedra/) have a look at our website.
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